SEGA Saturn
3d Racing Game Project
Atlas
Atlas Creator
Atlas Game Packs
Benchmark RAM
Emulators
Mine Sweeper
Patching: Enemy Zero
Patching: PlanetWeb
RB library
Rockin'-VR
Saturn Game Tutorial
Save Game eXchange
Save Game Manager
Saturn High Level Interpreter
Saturn Tools
RB_SaturnDXF
RB_SaturnMAP
RB_SaturnPCM
SCU indirect DMA
SGL replacement
Sound Player
Terrain Renderer
Texture Coordinates
The Rockin'-B All Stars
Tic Tac Toe
WinterSports Eins
Game Park 32
Mac OS X
SEGA VMU
Windows
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RB_SaturnMAPThis tool is used for creating tracks in 3d Racing Game Project. It is part of RB library. In the long toolchain of creating and converting 3d models for SEGA Saturn, this tool is the last one following after 3DEditor. It reads (actually it is compiled with) SGL .C format 3D data (OBJECT, POLYGON, ...), performs 2d space partitioning according to a number of flags, precomputes collision data and finally outputs everything as SGL compatible .C source code or even as binary. Unlike in commercial games like SEGA Rally, the binary is not tied to a certain position in RAM, which requires only a small amount of processing to set pointers once after it's been loaded from CD. |
Contained in
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