This tool is used for creating tracks in 3d Racing Game Project. It is part of RB library. In the long toolchain of creating and converting 3d models for SEGA Saturn, this tool is the last one following after 3DEditor.

It reads (actually it is compiled with) SGL .C format 3D data (OBJECT, POLYGON, ...), performs 2d space partitioning according to a number of flags, precomputes collision data and finally outputs everything as SGL compatible .C source code or even as binary.

Unlike in commercial games like SEGA Rally, the binary is not tied to a certain position in RAM, which requires only a small amount of processing to set pointers once after it's been loaded from CD.

Contained in