Thumbnail | Name / Size | Description | Date | Audio Tracks | Content |
DIGGER.AGP 0.564 MB |
Makaimura Digger by VBT inspired by the Capcom series | Fri Mar 31 12:48:14 2006 | 0 | TXT SPR IMG AIF README | |
DUNGEON.AGP 0.349 MB |
Dungeon Escape by Reinhart Keys: START show status B Cancel dialog C Validate / Search Y Show inventory Z Show Item | Fri Mar 31 12:48:18 2006 | 0 | TXT SPR IMG AIF README | |
EXBK.AGP 0.393 MB |
Back Screen Example #1 by Charles MacDonald The back screen is behind all other. B - BDCLMD of TVMD | Fri Mar 31 12:48:47 2006 | 0 | TXT SPR IMG AIF README | |
FLAGS.AGP 0.377 MB |
Flags by Mic Waving flags of different nations. | Fri Mar 31 12:48:21 2006 | 0 | TXT SPR IMG AIF README | |
FLATCUBE.AGP 0.318 MB |
Flat Cube by Mic A flat shaded 3d cube. | Fri Mar 31 12:48:28 2006 | 0 | TXT SPR IMG AIF README | |
LEPIN.AGP 0.375 MB |
Le Pin by vreuzon Symbolic multiplayer game. No cpu opponents. START - join C - drop bomb | Fri Mar 31 12:48:32 2006 | 0 | TXT SPR IMG AIF README | |
LESPIN.AGP 0.618 MB |
Le sPin by vreuzon Move to hit platforms of the same color as you. At least 2 pads REQUIRED! | Fri Mar 31 12:48:35 2006 | 0 | TXT SPR IMG AIF README | |
MIC3D.AGP 0.251 MB |
Mic 3D by Mic Display his name as 3d letters. | Fri Mar 31 12:48:39 2006 | 0 | TXT SPR IMG AIF README | |
SATMEM.AGP 0.419 MB |
Memory Map Viewer by Charles MacDonald Left/Right - dig.pos Up/Down - digit val A - Re-read memory B - Cycle through C - address + 512K | Fri Mar 31 12:48:51 2006 | 0 | TXT SPR IMG AIF README | |
SATSND.AGP 0.267 MB |
Sound example by Charles MacDonald Example how to setup the sound driver. | Fri Mar 31 12:48:54 2006 | 0 | TXT SPR IMG AIF README | |
SATTIM.AGP 0.593 MB |
Timer 0/1 example by Charles MacDonald Different resolution in a single frame! LEFT/RIGHT - hor. L/R - horizontal 1 UP/DOWN - vertical | Fri Mar 31 12:49:00 2006 | 0 | TXT SPR IMG AIF README | |
SATWIN2.AGP 0.318 MB |
Background and window example by Charles MacDonald 4 backgrounds with windows. | Fri Mar 31 12:49:04 2006 | 0 | TXT SPR IMG AIF README | |
SPRBEND.AGP 0.361 MB |
Spritebend by Anders Montonen Concave polygons. X - vertex 1 Y - vertex 2 B - vertex 3 A - vertex 4 D-PAD - move vertex | Fri Mar 31 12:49:10 2006 | 0 | TXT AIF README | |
VDP1EX.AGP 0.502 MB |
VDP1 example by Charles MacDonald ABC - Bit 2-0 of TVM X - Stop frame erase Y - DIE bit of FBCR Z - DIL bit of FBCR L - double interlace R - set 640 px mode | Fri Mar 31 12:49:07 2006 | 0 | TXT SPR IMG AIF README | |
WRONGTUR.AGP 0.440 MB |
Wrong Turn by Mic Nice demo with multiple effects. | Fri Mar 31 12:48:44 2006 | 0 | TXT SPR IMG AIF README | |
12PPONG.AGP 0.271 MB |
12 Player Pong by Slinga Interesting version of pong for up to 12 players. Supports multitap and has entirely text based graphics. | Thu Mar 23 10:51:42 2006 | 0 | TXT SPR IMG AIF README | |
AKIRA.AGP 0.334 MB |
AKIRA (SGL demo) Walking Akira 3D animated gouraud shaded VirtuaFighter A/B/C set gour table X/Y/Z set gour color | Thu Mar 23 10:47:09 2006 | 0 | TXT SPR IMG AIF README | |
AKIRA3.AGP 0.474 MB |
AKIRA3 (SGL demo) Walking Akira realtime gouraud shading with palette change impressive chrome effect | Thu Mar 23 10:47:13 2006 | 0 | TXT SPR IMG AIF README | |
BIPLANE.AGP 0.908 MB |
BIPLANE (SGL demo) DTS proof of concept process 1300 polys, display 1000 textur. polygons at 30 fps planes 130 polys buildings 10 polys average 32x32 textur | Thu Mar 23 10:46:57 2006 | 0 | TXT SPR IMG AIF README | |
BITMDEMO.AGP 0.365 MB |
Bitmap Demo by Charles Doty Display a full screen 256 color bitmap image using SGL's bitmap library functions. | Thu Mar 23 10:50:41 2006 | 0 | TXT SPR IMG AIF README | |
CHAOS89.AGP 0.313 MB |
Chaos 89 demo by Charles Doty Displays an image and waves some text while playing CD audio. Software rendering! | Thu Mar 23 10:50:44 2006 | 0 | TXT SPR IMG AIF README | |
CHROME.AGP 0.339 MB |
CHROME (SGL demo) paletted + textured + polygons + red(!) gouraud shading + gradient palette in VDP2 VRAM = high- lights inside of quads = bump effect | Thu Mar 23 10:47:02 2006 | 0 | TXT SPR IMG AIF README | |
CUBE.AGP 0.213 MB |
Cube by Reinhart A 3D cube spinning inside of a partially transparent textured cube. | Thu Mar 23 10:51:21 2006 | 0 | TXT SPR IMG AIF README | |
DEMOGUN.AGP 0.227 MB |
DEMOGUN (SGL demo) If a gun is present at port 1 and/or port 2, it prints the coordinates of it's target. | Thu Mar 23 10:47:35 2006 | 0 | TXT SPR IMG AIF README | |
DEMO_A.AGP 0.235 MB |
DEMO_A (SGL demo) A bouncing flat shaded cube inside a cube untextured | Thu Mar 23 10:47:16 2006 | 0 | TXT SPR IMG AIF README | |
DEMO_B.AGP 0.578 MB |
DEMO_B (SGL demo) Matrix animation demo showing a palm like thing moving around | Thu Mar 23 10:47:20 2006 | 0 | TXT SPR IMG AIF README | |
DEMO_C.AGP 0.420 MB |
DEMO_C (SGL demo) Simplest one of the walking Akira demos AKIRA and AKIRA3, but only flat shading | Thu Mar 23 10:47:24 2006 | 0 | TXT SPR IMG AIF README | |
DEMO_D.AGP 0.543 MB |
DEMO_D (SGL demo) polygons+scrolls+ rotating scrolls Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z | Thu Mar 23 10:47:28 2006 | 0 | TXT SPR IMG AIF README | |
DESIGN1.AGP 0.424 MB |
DESIGN1 (SGL demo) Move a colored cube. Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START | Thu Mar 23 10:47:40 2006 | 0 | TXT SPR IMG AIF README | |
DESIGN2.AGP 0.265 MB |
DESIGN2 (SGL demo) Move a textured cube Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START | Thu Mar 23 10:47:43 2006 | 0 | TXT SPR IMG AIF README | |
DESIGN3.AGP 0.305 MB |
DESIGN3 (SGL demo) Move textured cubes Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START | Thu Mar 23 10:47:47 2006 | 0 | TXT SPR IMG AIF README | |
DRIVING.AGP 0.496 MB |
DRIVING (SGL demo) Drive on a track textured and real time flat shaded B - accelerate LEFT/RIGHT - steer START - goto start L/R - slide | Thu Mar 23 10:47:50 2006 | 0 | TXT SPR IMG AIF README | |
DRIVING2.AGP 0.700 MB |
DRIVING2 (SGL demo) Drive on a new track with depth cueing B/Y - accel/break LEFT/RIGHT - steer START - goto start L/R - slide | Thu Mar 23 10:47:54 2006 | 0 | TXT SPR IMG AIF README | |
FIGHTING.AGP 0.622 MB |
FIGHTING (SGL demo) 2 player battle with projectiles very nice 3D A/C - shoot B - jump D-Pad - move | Thu Mar 23 10:47:58 2006 | 0 | TXT SPR IMG AIF README | |
FLYING.AGP 0.378 MB |
FLYING (SGL demo) 3D saucer flying and shooting demo A/X - altitude UP/DOWN - acc/brk LEFT/RIGHT - steer L/R - slide side B - shoot | Thu Mar 23 10:47:06 2006 | 0 | TXT SPR IMG AIF README | |
GBC.AGP 1.431 MB |
Game Boy Color emulator ported by Rockin'-B good speed, low compatibility most demos work, some mono games, too | Thu Mar 23 10:43:57 2006 | 0 | TXT SPR IMG AIF README | |
LYNX.AGP 1.109 MB |
Atari Lynx emu ported by Rockin'-B good compatibility, but slow speed bios file may be required | Thu Mar 23 10:44:03 2006 | 0 | TXT SPR IMG AIF README | |
MECHS2.AGP 0.604 MB |
Mechs 2 by Cyber Warrior X Second attempt at porting Mechs to Saturn. A good looking shooter game. | Thu Mar 23 10:51:00 2006 | 0 | TXT SPR IMG AIF README | |
MEMORY.AGP 0.547 MB |
Memory by Reinhart If you win, you can see images of the Virtua Fighter CG series on Saturn. | Thu Mar 23 10:51:24 2006 | 0 | TXT SPR IMG AIF README | |
MINESWPR.AGP 3.391 MB |
MineSweeper 2003 by Rockin'-B 2 player puzzle game with highscores and replay load/save, sprites, voice, SFX | Thu Mar 23 10:44:10 2006 | 0 | TXT SPR IMG AIF README | |
MORPION.AGP 0.346 MB |
Morpion by Reinhart A board game against computer. | Thu Mar 23 10:51:28 2006 | 0 | TXT SPR IMG AIF README | |
MOSAIC.AGP 0.353 MB |
Mosaic Demo by Cyber Warrior X Displays a manga image pixeling in and out, which is called mosaic effect | Thu Mar 23 10:51:04 2006 | 0 | TXT SPR IMG AIF README | |
MOUSETST.AGP 0.184 MB |
Peripheral Test by Cyber Warrior X It recognizes and displays attached peripheral name and status. Pad, mouse, keyboard supported. | Thu Mar 23 10:51:07 2006 | 0 | TXT SPR IMG AIF README | |
NGPC.AGP 1.463 MB |
Neo Geo Pocket Color emulator ported by Rockin'-B good compatibility, but very slow supports 4M RAM cart | Thu Mar 23 10:44:25 2006 | 0 | TXT SPR IMG AIF README | |
RACING.AGP 1.970 MB |
3D Racing Game Project WIP by Rockin'-B based on SGL DRIVING demo, ! unfinished ! custom tracks, 2 player | Thu Mar 23 10:44:42 2006 | 0 | TXT SPR IMG AIF README | |
ROCK.AGP 0.639 MB |
Rock by Reinhart A demo looking like a fighting game, GFX taken from well known fighting game. You can actually make moves! | Thu Mar 23 10:51:35 2006 | 0 | TXT SPR IMG AIF README | |
ROCKINVR.AGP 2.329 MB |
Rockin'-VR by Rockin'-B A VRML97 3D viewer with navigation and .wrl file loading from CD. | Thu Mar 23 10:44:50 2006 | 0 | TXT SPR IMG AIF README | |
SAMPSND1.AGP 0.390 MB |
SAMPSND1 (SGL demo) Sequence playback example implemented using events. You can change bank, song, sequence, vol. X - toggle BGM A - toggle Sequence | Thu Mar 23 10:50:01 2006 | 0 | TXT SPR IMG AIF README | |
SAMPSND2.AGP 0.591 MB |
SAMPSND2 (SGL demo) Playback three PCM sound effects. Displays a cube and uses events. X - 16 bit stereo Y - 8 bit stereo Z - 16 bit mono | Thu Mar 23 10:50:05 2006 | 0 | TXT SPR IMG AIF README | |
SATCLAYS.AGP 0.910 MB |
Sporting Clays by Charles Doty A nice shooting game with mouse support, sound and 3D stuff. | Thu Mar 23 10:50:48 2006 | 0 | TXT SPR IMG AIF README | |
SATDEMO.AGP 0.404 MB |
Saturn Demo by Charles Doty Shows a sprite and some text. | Thu Mar 23 10:50:52 2006 | 0 | TXT SPR IMG AIF README | |
SCL1.AGP 0.466 MB |
SCL1 (SBL demo) Mosaic test on one tile screen. RLXYZABC -set mosaic from 2x2 to 16x16 START -original UP/DOWN -fade out/in | Thu Mar 23 10:46:31 2006 | 0 | TXT SPR IMG AIF README | |
SCL3.AGP 0.405 MB |
SCL3 (SBL demo) Displays normal scroll screen 2 with line scroll. | Thu Mar 23 10:46:35 2006 | 0 | TXT SPR IMG AIF README | |
SCL5.AGP 0.619 MB |
SCL5 (SBL demo) Displays 2 rotation scroll screens, 1st is bitmapped, second in cell format with line scroll. Both have 256 colors. A/B - select scroll | Thu Mar 23 10:46:38 2006 | 0 | TXT SPR IMG AIF README | |
SEGA2D_1.AGP 0.556 MB |
SEGA2D_1 (SGL demo) Oh yeah, a line scroll example. Sets a sine curve scroll table in VRAM and changes table start address every frame. | Thu Mar 23 10:50:23 2006 | 0 | TXT SPR IMG AIF README | |
SEGA3D_1.AGP 0.223 MB |
SEGA3D_1 (SGL demo) Displays a half textured dolphin. Hold down: A/B/C - dolphin X/Y/Z - camera and press D-PAD. START - reset values | Thu Mar 23 10:50:27 2006 | 0 | TXT SPR IMG AIF README | |
SEGA3D_2.AGP 0.449 MB |
SEGA3D_2 (SGL demo) Displays textured stuff. Hold down: A/B/C - object X/Y/Z - camera and press D-PAD. START - reset values | Thu Mar 23 10:50:33 2006 | 0 | TXT SPR IMG AIF README | |
SEGA3D_3.AGP 0.409 MB |
SEGA3D_3 (SGL demo) A more complex 3D example Manipulate: Hold down X/Y/Z and press D-PAD. START - reset values | Thu Mar 23 10:50:37 2006 | 0 | TXT SPR IMG AIF README | |
SGM.AGP 2.448 MB |
Save Game Manager by Rockin'-B copy delete base64 split join format BZip2 virtual drives any controler port AR firmware update | Thu Mar 23 10:44:59 2006 | 0 | TXT SPR IMG AIF README | |
SGTD.AGP 5.272 MB |
Saturn Game Tutorial Demo by Rockin'-B to start a game from CDDA + PCM, sprites, animations textured polygons real time gouraud | Thu Mar 23 10:45:19 2006 | 1 | TXT SPR IMG AIF README | |
SHOOTER2.AGP 0.497 MB |
Shooter 2 by Reinhart Nice looking shooting game for 1 player with sound effect. | Thu Mar 23 10:51:39 2006 | 0 | TXT SPR IMG AIF README | |
SHOOTING.AGP 0.448 MB |
SHOOTING (SGL demo) 3D FPS Shooting Game Sample. Uses Depth Cueing and Near Clipping. | Thu Mar 23 10:50:09 2006 | 0 | TXT SPR IMG AIF README | |
SNDPLYR.AGP 5.876 MB |
SoundPlayer by Rockin'-B plays CDDA tracks and PCM, WAV, ADP, AIF sound files concurrently 3D realtime gouraud | Thu Mar 23 10:45:37 2006 | 1 | TXT SPR IMG AIF README | |
SPR2.AGP 0.414 MB |
SPR2 (SBL demo) Basic sprite display test, resolutions 320x240, 640x240, 640x480, RGB and 8bit tests. A/B/C - select test | Thu Mar 23 10:46:42 2006 | 0 | TXT SPR IMG AIF README | |
SPR7.AGP 0.337 MB |
SPR7 (SBL demo) 3D model and video mode test. A/B/C - select res X/Y/Z - rotate D-PAD - move object | Thu Mar 23 10:46:46 2006 | 0 | TXT SPR IMG AIF README | |
SPR8.AGP 0.373 MB |
SPR8 (SBL demo) Sprite demo Various objects bouncing in a big cube. X/Y/Z - rotate UP/DOWN - zoom LEFT/RIGHT - move | Thu Mar 23 10:46:53 2006 | 0 | TXT SPR IMG AIF README | |
STEALING.AGP 0.499 MB |
Sonic steals a ring by Reinhart An animation made of sprites from mega drive sonic games, with sound. Entry of SX Saturn Coding Contest 2003. | Thu Mar 23 10:51:13 2006 | 0 | TXT SPR IMG AIF README | |
S_10.AGP 0.250 MB |
S_10 (SGL demo) SGL Event system Programming example. Shows 3 moving cubes | Thu Mar 23 10:49:58 2006 | 0 | TXT SPR IMG AIF README | |
S_2_2.AGP 0.410 MB |
S_2_2 (SGL demo) Draw a single polygon. Plain and simple no interaction or movement. | Thu Mar 23 10:48:02 2006 | 0 | TXT SPR IMG AIF README | |
S_3_2.AGP 0.267 MB |
S_3_2 (SGL demo) Draw a cube with rotating light source. no user interaction | Thu Mar 23 10:48:09 2006 | 0 | TXT SPR IMG AIF README | |
S_4_2.AGP 0.501 MB |
S_4_2 (SGL demo) Draw a cube with changing perspective causing stretch effect. no user interaction | Thu Mar 23 10:48:15 2006 | 0 | TXT SPR IMG AIF README | |
S_4_3_1.AGP 0.417 MB |
S_4_3_1 (SGL demo) Draw a single polygon, rotate around Y axis no user interaction | Thu Mar 23 10:48:19 2006 | 0 | TXT SPR IMG AIF README | |
S_4_3_2.AGP 0.176 MB |
S_4_3_2 (SGL demo) Draw a single polygon, rotate around Y and X axis no user interaction | Thu Mar 23 10:48:27 2006 | 0 | TXT SPR IMG AIF README | |
S_4_3_3.AGP 0.286 MB |
S_4_3_3 (SGL demo) Draw a single polygon, parallel translation driven by a sine curve no user interaction | Thu Mar 23 10:48:33 2006 | 0 | TXT SPR IMG AIF README | |
S_4_3_4.AGP 0.593 MB |
S_4_3_4 (SGL demo) Draw a single polygon, expand and reduce it's X and Y axis no user interaction | Thu Mar 23 10:48:39 2006 | 0 | TXT SPR IMG AIF README | |
S_4_5.AGP 0.204 MB |
S_4_5 (SGL demo) This can be done with a moving window and how it affects display with polygon being effected by windows or not | Thu Mar 23 10:48:43 2006 | 0 | TXT SPR IMG AIF README | |
S_5_2.AGP 0.498 MB |
S_5_2 (SGL demo) Two cubes are circling around. No user interaction. | Thu Mar 23 10:48:46 2006 | 0 | TXT SPR IMG AIF README | |
S_6_3.AGP 0.330 MB |
S_6_3 (SGL demo) Displays a cube and moves camera around based on sine. No user interaction. | Thu Mar 23 10:48:50 2006 | 0 | TXT SPR IMG AIF README | |
S_7_2.AGP 0.406 MB |
S_7_2 (SGL demo) A single polygon is rotated. No user interaction. | Thu Mar 23 10:48:56 2006 | 0 | TXT SPR IMG AIF README | |
S_7_4.AGP 0.359 MB |
S_7_4 (SGL demo) Rotates a single textured polygon. No user interaction. | Thu Mar 23 10:49:04 2006 | 0 | TXT SPR IMG AIF README | |
S_7_6.AGP 0.482 MB |
S_7_6 (SGL demo) Rotates a gouraud shaded cube. No user interaction. | Thu Mar 23 10:49:09 2006 | 0 | TXT SPR IMG AIF README | |
S_8_10_1.AGP 0.335 MB |
S_8_10_1 (SGL demo) Displays an ASCII text scroll with NBG1 and moves it in X direction. No user interaction. | Thu Mar 23 10:49:36 2006 | 0 | TXT SPR IMG AIF README | |
S_8_10_2.AGP 0.555 MB |
S_8_10_2 (SGL demo) Scrolls two planes NBG1 and NBG2 horizontally and periodically changes the transparency setting. No user interaction. | Thu Mar 23 10:49:43 2006 | 0 | TXT SPR IMG AIF README | |
S_8_11.AGP 0.686 MB |
S_8_11 (SGL demo) Displays a normal and a rotation background. Changes priority while scrolling and rotating. No user interaction. | Thu Mar 23 10:49:47 2006 | 0 | TXT SPR IMG AIF README | |
S_8_12.AGP 0.240 MB |
S_8_12 (SGL demo) Displays a 3 polygon palm and uses the debug text printing to show variable values. No user interaction. | Thu Mar 23 10:49:51 2006 | 0 | TXT SPR IMG AIF README | |
S_8_8_1.AGP 0.488 MB |
S_8_8_1 (SGL demo) Scrolls NBG1 in X direction. No user interaction. | Thu Mar 23 10:49:14 2006 | 0 | TXT SPR IMG AIF README | |
S_8_8_2.AGP 0.450 MB |
S_8_8_2 (SGL demo) Scrolls NBG1 in X direction and then in y direction. No user interaction. | Thu Mar 23 10:49:21 2006 | 0 | TXT SPR IMG AIF README | |
S_8_8_3.AGP 0.681 MB |
S_8_8_3 (SGL demo) Scrolls NBG1 in X direction and with each round, expands or reduces acroll. No user interaction. | Thu Mar 23 10:49:25 2006 | 0 | TXT SPR IMG AIF README | |
S_8_9_1.AGP 0.419 MB |
S_8_9_1 (SGL demo) Display and rotate the rotation scroll RBG0. No user interaction. | Thu Mar 23 10:49:29 2006 | 0 | TXT SPR IMG AIF README | |
S_8_9_2.AGP 0.519 MB |
S_8_9_2 (SGL demo) Use RBG0 to display two rotation planes A and B. No user interaction. | Thu Mar 23 10:49:33 2006 | 0 | TXT SPR IMG AIF README | |
S_9_1.AGP 0.491 MB |
S_9_1 (SGL demo) Each pressed button causes a sprite to be displayed in front of a Saturn pad image. Uses adjustable button mapping. | Thu Mar 23 10:49:54 2006 | 0 | TXT SPR IMG AIF README | |
TC1.AGP 1.163 MB |
Texture Coordinate Demo #1 by Rockin'-B samples new texture from arbitrary quad selection inside a source texture | Thu Mar 23 10:45:55 2006 | 0 | TXT SPR IMG AIF README | |
TEXCOORD.AGP 1.456 MB |
Texture Coordinate Demo by Rockin'-B 19 texture images 10 3D models plane, cylinder or sphere mapping uses slave CPU | Thu Mar 23 10:46:01 2006 | 0 | TXT SPR IMG AIF README | |
TORUS2.AGP 0.379 MB |
TORUS2 (SGL demo) Displays 3 torus with real tim gouraud and color light. A/B/C -gouraud table X/Y/Z -gouraud color | Thu Mar 23 10:50:13 2006 | 0 | TXT SPR IMG AIF README | |
TORUS3.AGP 0.470 MB |
TORUS3 (SGL demo) Displays 3 torus with real time gouraud. An angle determines gouraud color, change it with X/Y/Z. | Thu Mar 23 10:50:20 2006 | 0 | TXT SPR IMG AIF README | |
TTT.AGP 0.273 MB |
TTT - Tic Tac Toe by Rockin'-B and Arnold Port of the SDL game, for one or two players with sound effects. | Thu Mar 23 10:46:06 2006 | 0 | TXT SPR IMG AIF README | |
WSC.AGP 1.238 MB |
Wonder Swan Color emulator ported by Rockin'-B good compatibility, but slow speed supports 4M RAM cart | Thu Mar 23 10:46:10 2006 | 0 | TXT SPR IMG AIF README | |
WSEINS.AGP 1.619 MB |
WinterSports Eins cloned by Rockin'-B Funny and simple 2D game with animations and sound effects. C4 - 2005 entry | Thu Mar 23 10:46:20 2006 | 0 | TXT SPR IMG AIF README |