The Atlas Game Pack repository

Make your own Saturn disc!



About:

This website offers about 100 Atlas Game Packs for download. An AGP contains a game/demo/application that can be run on the SEGA Saturn videogame system. With Atlas Creator, you can turn up to 50 AGPs into one single CD image. When inserting this CD into Saturn, a nice menu called Atlas will let you choose which game to start. Different themes to customize the appearance of the main menu are available. With this method, you can create your very own Saturn disc without any background knowledge and you can save up to 49 CD-R's.

For an example, see the ready-to-burn multi game CD images: The Rockin'-B All Stars and C4 2005 CD.

How to make a Saturn disc of these AGPs:

  1. Download and extract Atlas Creator (Windows/Mac/*nix).
  2. Download the AGPs you like from this website and put them into subfolder AGP/ of Atlas Creator. Up to 50 AGPs fit onto a single disc.
    1. Windows: In AtlasCreator/, double-click on MakeIso.bat and wait until completion. The CD image will be created in subfolder cdimage/ and is called Atlas.cue. If you like to have a different skin of Atlas main menu, double-click on any of the SetSkin*.bat files before you click on MakeIso.bat.
    2. Mac: see the included HOW_TO.TXT.
  3. Burn Atlas.cue slowly (only up to 8x recording speed) on CD-R using Nero, CDRWin or any CUE sheet compatible CD recording software.
  4. Run the disc either on a modchipped Saturn or by performing the swap-trick.

Special thanks to www.dcemu.co.uk!

Thumbnail Name / Size Description Date Audio Tracks Content
DIGGER.AGP
0.564 MB
Makaimura Digger by VBT inspired by the Capcom series Fri Mar 31 12:48:14 2006 0 TXT SPR IMG AIF README
DUNGEON.AGP
0.349 MB
Dungeon Escape by Reinhart Keys: START show status B Cancel dialog C Validate / Search Y Show inventory Z Show Item Fri Mar 31 12:48:18 2006 0 TXT SPR IMG AIF README
EXBK.AGP
0.393 MB
Back Screen Example #1 by Charles MacDonald The back screen is behind all other. B - BDCLMD of TVMD Fri Mar 31 12:48:47 2006 0 TXT SPR IMG AIF README
FLAGS.AGP
0.377 MB
Flags by Mic Waving flags of different nations. Fri Mar 31 12:48:21 2006 0 TXT SPR IMG AIF README
FLATCUBE.AGP
0.318 MB
Flat Cube by Mic A flat shaded 3d cube. Fri Mar 31 12:48:28 2006 0 TXT SPR IMG AIF README
LEPIN.AGP
0.375 MB
Le Pin by vreuzon Symbolic multiplayer game. No cpu opponents. START - join C - drop bomb Fri Mar 31 12:48:32 2006 0 TXT SPR IMG AIF README
LESPIN.AGP
0.618 MB
Le sPin by vreuzon Move to hit platforms of the same color as you. At least 2 pads REQUIRED! Fri Mar 31 12:48:35 2006 0 TXT SPR IMG AIF README
MIC3D.AGP
0.251 MB
Mic 3D by Mic Display his name as 3d letters. Fri Mar 31 12:48:39 2006 0 TXT SPR IMG AIF README
SATMEM.AGP
0.419 MB
Memory Map Viewer by Charles MacDonald Left/Right - dig.pos Up/Down - digit val A - Re-read memory B - Cycle through C - address + 512K Fri Mar 31 12:48:51 2006 0 TXT SPR IMG AIF README
SATSND.AGP
0.267 MB
Sound example by Charles MacDonald Example how to setup the sound driver. Fri Mar 31 12:48:54 2006 0 TXT SPR IMG AIF README
SATTIM.AGP
0.593 MB
Timer 0/1 example by Charles MacDonald Different resolution in a single frame! LEFT/RIGHT - hor. L/R - horizontal 1 UP/DOWN - vertical Fri Mar 31 12:49:00 2006 0 TXT SPR IMG AIF README
SATWIN2.AGP
0.318 MB
Background and window example by Charles MacDonald 4 backgrounds with windows. Fri Mar 31 12:49:04 2006 0 TXT SPR IMG AIF README
SPRBEND.AGP
0.361 MB
Spritebend by Anders Montonen Concave polygons. X - vertex 1 Y - vertex 2 B - vertex 3 A - vertex 4 D-PAD - move vertex Fri Mar 31 12:49:10 2006 0 TXT AIF README
VDP1EX.AGP
0.502 MB
VDP1 example by Charles MacDonald ABC - Bit 2-0 of TVM X - Stop frame erase Y - DIE bit of FBCR Z - DIL bit of FBCR L - double interlace R - set 640 px mode Fri Mar 31 12:49:07 2006 0 TXT SPR IMG AIF README
WRONGTUR.AGP
0.440 MB
Wrong Turn by Mic Nice demo with multiple effects. Fri Mar 31 12:48:44 2006 0 TXT SPR IMG AIF README
12PPONG.AGP
0.271 MB
12 Player Pong by Slinga Interesting version of pong for up to 12 players. Supports multitap and has entirely text based graphics. Thu Mar 23 10:51:42 2006 0 TXT SPR IMG AIF README
AKIRA.AGP
0.334 MB
AKIRA (SGL demo) Walking Akira 3D animated gouraud shaded VirtuaFighter A/B/C set gour table X/Y/Z set gour color Thu Mar 23 10:47:09 2006 0 TXT SPR IMG AIF README
AKIRA3.AGP
0.474 MB
AKIRA3 (SGL demo) Walking Akira realtime gouraud shading with palette change impressive chrome effect Thu Mar 23 10:47:13 2006 0 TXT SPR IMG AIF README
BIPLANE.AGP
0.908 MB
BIPLANE (SGL demo) DTS proof of concept process 1300 polys, display 1000 textur. polygons at 30 fps planes 130 polys buildings 10 polys average 32x32 textur Thu Mar 23 10:46:57 2006 0 TXT SPR IMG AIF README
BITMDEMO.AGP
0.365 MB
Bitmap Demo by Charles Doty Display a full screen 256 color bitmap image using SGL's bitmap library functions. Thu Mar 23 10:50:41 2006 0 TXT SPR IMG AIF README
CHAOS89.AGP
0.313 MB
Chaos 89 demo by Charles Doty Displays an image and waves some text while playing CD audio. Software rendering! Thu Mar 23 10:50:44 2006 0 TXT SPR IMG AIF README
CHROME.AGP
0.339 MB
CHROME (SGL demo) paletted + textured + polygons + red(!) gouraud shading + gradient palette in VDP2 VRAM = high- lights inside of quads = bump effect Thu Mar 23 10:47:02 2006 0 TXT SPR IMG AIF README
CUBE.AGP
0.213 MB
Cube by Reinhart A 3D cube spinning inside of a partially transparent textured cube. Thu Mar 23 10:51:21 2006 0 TXT SPR IMG AIF README
DEMOGUN.AGP
0.227 MB
DEMOGUN (SGL demo) If a gun is present at port 1 and/or port 2, it prints the coordinates of it's target. Thu Mar 23 10:47:35 2006 0 TXT SPR IMG AIF README
DEMO_A.AGP
0.235 MB
DEMO_A (SGL demo) A bouncing flat shaded cube inside a cube untextured Thu Mar 23 10:47:16 2006 0 TXT SPR IMG AIF README
DEMO_B.AGP
0.578 MB
DEMO_B (SGL demo) Matrix animation demo showing a palm like thing moving around Thu Mar 23 10:47:20 2006 0 TXT SPR IMG AIF README
DEMO_C.AGP
0.420 MB
DEMO_C (SGL demo) Simplest one of the walking Akira demos AKIRA and AKIRA3, but only flat shading Thu Mar 23 10:47:24 2006 0 TXT SPR IMG AIF README
DEMO_D.AGP
0.543 MB
DEMO_D (SGL demo) polygons+scrolls+ rotating scrolls Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z Thu Mar 23 10:47:28 2006 0 TXT SPR IMG AIF README
DESIGN1.AGP
0.424 MB
DESIGN1 (SGL demo) Move a colored cube. Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START Thu Mar 23 10:47:40 2006 0 TXT SPR IMG AIF README
DESIGN2.AGP
0.265 MB
DESIGN2 (SGL demo) Move a textured cube Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START Thu Mar 23 10:47:43 2006 0 TXT SPR IMG AIF README
DESIGN3.AGP
0.305 MB
DESIGN3 (SGL demo) Move textured cubes Use D-Pad and hold A - position B - rotation C - zoom reset with X,Y or Z reset all with START Thu Mar 23 10:47:47 2006 0 TXT SPR IMG AIF README
DRIVING.AGP
0.496 MB
DRIVING (SGL demo) Drive on a track textured and real time flat shaded B - accelerate LEFT/RIGHT - steer START - goto start L/R - slide Thu Mar 23 10:47:50 2006 0 TXT SPR IMG AIF README
DRIVING2.AGP
0.700 MB
DRIVING2 (SGL demo) Drive on a new track with depth cueing B/Y - accel/break LEFT/RIGHT - steer START - goto start L/R - slide Thu Mar 23 10:47:54 2006 0 TXT SPR IMG AIF README
FIGHTING.AGP
0.622 MB
FIGHTING (SGL demo) 2 player battle with projectiles very nice 3D A/C - shoot B - jump D-Pad - move Thu Mar 23 10:47:58 2006 0 TXT SPR IMG AIF README
FLYING.AGP
0.378 MB
FLYING (SGL demo) 3D saucer flying and shooting demo A/X - altitude UP/DOWN - acc/brk LEFT/RIGHT - steer L/R - slide side B - shoot Thu Mar 23 10:47:06 2006 0 TXT SPR IMG AIF README
GBC.AGP
1.431 MB
Game Boy Color emulator ported by Rockin'-B good speed, low compatibility most demos work, some mono games, too Thu Mar 23 10:43:57 2006 0 TXT SPR IMG AIF README
LYNX.AGP
1.109 MB
Atari Lynx emu ported by Rockin'-B good compatibility, but slow speed bios file may be required Thu Mar 23 10:44:03 2006 0 TXT SPR IMG AIF README
MECHS2.AGP
0.604 MB
Mechs 2 by Cyber Warrior X Second attempt at porting Mechs to Saturn. A good looking shooter game. Thu Mar 23 10:51:00 2006 0 TXT SPR IMG AIF README
MEMORY.AGP
0.547 MB
Memory by Reinhart If you win, you can see images of the Virtua Fighter CG series on Saturn. Thu Mar 23 10:51:24 2006 0 TXT SPR IMG AIF README
MINESWPR.AGP
3.391 MB
MineSweeper 2003 by Rockin'-B 2 player puzzle game with highscores and replay load/save, sprites, voice, SFX Thu Mar 23 10:44:10 2006 0 TXT SPR IMG AIF README
MORPION.AGP
0.346 MB
Morpion by Reinhart A board game against computer. Thu Mar 23 10:51:28 2006 0 TXT SPR IMG AIF README
MOSAIC.AGP
0.353 MB
Mosaic Demo by Cyber Warrior X Displays a manga image pixeling in and out, which is called mosaic effect Thu Mar 23 10:51:04 2006 0 TXT SPR IMG AIF README
MOUSETST.AGP
0.184 MB
Peripheral Test by Cyber Warrior X It recognizes and displays attached peripheral name and status. Pad, mouse, keyboard supported. Thu Mar 23 10:51:07 2006 0 TXT SPR IMG AIF README
NGPC.AGP
1.463 MB
Neo Geo Pocket Color emulator ported by Rockin'-B good compatibility, but very slow supports 4M RAM cart Thu Mar 23 10:44:25 2006 0 TXT SPR IMG AIF README
RACING.AGP
1.970 MB
3D Racing Game Project WIP by Rockin'-B based on SGL DRIVING demo, ! unfinished ! custom tracks, 2 player Thu Mar 23 10:44:42 2006 0 TXT SPR IMG AIF README
ROCK.AGP
0.639 MB
Rock by Reinhart A demo looking like a fighting game, GFX taken from well known fighting game. You can actually make moves! Thu Mar 23 10:51:35 2006 0 TXT SPR IMG AIF README
ROCKINVR.AGP
2.329 MB
Rockin'-VR by Rockin'-B A VRML97 3D viewer with navigation and .wrl file loading from CD. Thu Mar 23 10:44:50 2006 0 TXT SPR IMG AIF README
SAMPSND1.AGP
0.390 MB
SAMPSND1 (SGL demo) Sequence playback example implemented using events. You can change bank, song, sequence, vol. X - toggle BGM A - toggle Sequence Thu Mar 23 10:50:01 2006 0 TXT SPR IMG AIF README
SAMPSND2.AGP
0.591 MB
SAMPSND2 (SGL demo) Playback three PCM sound effects. Displays a cube and uses events. X - 16 bit stereo Y - 8 bit stereo Z - 16 bit mono Thu Mar 23 10:50:05 2006 0 TXT SPR IMG AIF README
SATCLAYS.AGP
0.910 MB
Sporting Clays by Charles Doty A nice shooting game with mouse support, sound and 3D stuff. Thu Mar 23 10:50:48 2006 0 TXT SPR IMG AIF README
SATDEMO.AGP
0.404 MB
Saturn Demo by Charles Doty Shows a sprite and some text. Thu Mar 23 10:50:52 2006 0 TXT SPR IMG AIF README
SCL1.AGP
0.466 MB
SCL1 (SBL demo) Mosaic test on one tile screen. RLXYZABC -set mosaic from 2x2 to 16x16 START -original UP/DOWN -fade out/in Thu Mar 23 10:46:31 2006 0 TXT SPR IMG AIF README
SCL3.AGP
0.405 MB
SCL3 (SBL demo) Displays normal scroll screen 2 with line scroll. Thu Mar 23 10:46:35 2006 0 TXT SPR IMG AIF README
SCL5.AGP
0.619 MB
SCL5 (SBL demo) Displays 2 rotation scroll screens, 1st is bitmapped, second in cell format with line scroll. Both have 256 colors. A/B - select scroll Thu Mar 23 10:46:38 2006 0 TXT SPR IMG AIF README
SEGA2D_1.AGP
0.556 MB
SEGA2D_1 (SGL demo) Oh yeah, a line scroll example. Sets a sine curve scroll table in VRAM and changes table start address every frame. Thu Mar 23 10:50:23 2006 0 TXT SPR IMG AIF README
SEGA3D_1.AGP
0.223 MB
SEGA3D_1 (SGL demo) Displays a half textured dolphin. Hold down: A/B/C - dolphin X/Y/Z - camera and press D-PAD. START - reset values Thu Mar 23 10:50:27 2006 0 TXT SPR IMG AIF README
SEGA3D_2.AGP
0.449 MB
SEGA3D_2 (SGL demo) Displays textured stuff. Hold down: A/B/C - object X/Y/Z - camera and press D-PAD. START - reset values Thu Mar 23 10:50:33 2006 0 TXT SPR IMG AIF README
SEGA3D_3.AGP
0.409 MB
SEGA3D_3 (SGL demo) A more complex 3D example Manipulate: Hold down X/Y/Z and press D-PAD. START - reset values Thu Mar 23 10:50:37 2006 0 TXT SPR IMG AIF README
SGM.AGP
2.448 MB
Save Game Manager by Rockin'-B copy delete base64 split join format BZip2 virtual drives any controler port AR firmware update Thu Mar 23 10:44:59 2006 0 TXT SPR IMG AIF README
SGTD.AGP
5.272 MB
Saturn Game Tutorial Demo by Rockin'-B to start a game from CDDA + PCM, sprites, animations textured polygons real time gouraud Thu Mar 23 10:45:19 2006 1 TXT SPR IMG AIF README
SHOOTER2.AGP
0.497 MB
Shooter 2 by Reinhart Nice looking shooting game for 1 player with sound effect. Thu Mar 23 10:51:39 2006 0 TXT SPR IMG AIF README
SHOOTING.AGP
0.448 MB
SHOOTING (SGL demo) 3D FPS Shooting Game Sample. Uses Depth Cueing and Near Clipping. Thu Mar 23 10:50:09 2006 0 TXT SPR IMG AIF README
SNDPLYR.AGP
5.876 MB
SoundPlayer by Rockin'-B plays CDDA tracks and PCM, WAV, ADP, AIF sound files concurrently 3D realtime gouraud Thu Mar 23 10:45:37 2006 1 TXT SPR IMG AIF README
SPR2.AGP
0.414 MB
SPR2 (SBL demo) Basic sprite display test, resolutions 320x240, 640x240, 640x480, RGB and 8bit tests. A/B/C - select test Thu Mar 23 10:46:42 2006 0 TXT SPR IMG AIF README
SPR7.AGP
0.337 MB
SPR7 (SBL demo) 3D model and video mode test. A/B/C - select res X/Y/Z - rotate D-PAD - move object Thu Mar 23 10:46:46 2006 0 TXT SPR IMG AIF README
SPR8.AGP
0.373 MB
SPR8 (SBL demo) Sprite demo Various objects bouncing in a big cube. X/Y/Z - rotate UP/DOWN - zoom LEFT/RIGHT - move Thu Mar 23 10:46:53 2006 0 TXT SPR IMG AIF README
STEALING.AGP
0.499 MB
Sonic steals a ring by Reinhart An animation made of sprites from mega drive sonic games, with sound. Entry of SX Saturn Coding Contest 2003. Thu Mar 23 10:51:13 2006 0 TXT SPR IMG AIF README
S_10.AGP
0.250 MB
S_10 (SGL demo) SGL Event system Programming example. Shows 3 moving cubes Thu Mar 23 10:49:58 2006 0 TXT SPR IMG AIF README
S_2_2.AGP
0.410 MB
S_2_2 (SGL demo) Draw a single polygon. Plain and simple no interaction or movement. Thu Mar 23 10:48:02 2006 0 TXT SPR IMG AIF README
S_3_2.AGP
0.267 MB
S_3_2 (SGL demo) Draw a cube with rotating light source. no user interaction Thu Mar 23 10:48:09 2006 0 TXT SPR IMG AIF README
S_4_2.AGP
0.501 MB
S_4_2 (SGL demo) Draw a cube with changing perspective causing stretch effect. no user interaction Thu Mar 23 10:48:15 2006 0 TXT SPR IMG AIF README
S_4_3_1.AGP
0.417 MB
S_4_3_1 (SGL demo) Draw a single polygon, rotate around Y axis no user interaction Thu Mar 23 10:48:19 2006 0 TXT SPR IMG AIF README
S_4_3_2.AGP
0.176 MB
S_4_3_2 (SGL demo) Draw a single polygon, rotate around Y and X axis no user interaction Thu Mar 23 10:48:27 2006 0 TXT SPR IMG AIF README
S_4_3_3.AGP
0.286 MB
S_4_3_3 (SGL demo) Draw a single polygon, parallel translation driven by a sine curve no user interaction Thu Mar 23 10:48:33 2006 0 TXT SPR IMG AIF README
S_4_3_4.AGP
0.593 MB
S_4_3_4 (SGL demo) Draw a single polygon, expand and reduce it's X and Y axis no user interaction Thu Mar 23 10:48:39 2006 0 TXT SPR IMG AIF README
S_4_5.AGP
0.204 MB
S_4_5 (SGL demo) This can be done with a moving window and how it affects display with polygon being effected by windows or not Thu Mar 23 10:48:43 2006 0 TXT SPR IMG AIF README
S_5_2.AGP
0.498 MB
S_5_2 (SGL demo) Two cubes are circling around. No user interaction. Thu Mar 23 10:48:46 2006 0 TXT SPR IMG AIF README
S_6_3.AGP
0.330 MB
S_6_3 (SGL demo) Displays a cube and moves camera around based on sine. No user interaction. Thu Mar 23 10:48:50 2006 0 TXT SPR IMG AIF README
S_7_2.AGP
0.406 MB
S_7_2 (SGL demo) A single polygon is rotated. No user interaction. Thu Mar 23 10:48:56 2006 0 TXT SPR IMG AIF README
S_7_4.AGP
0.359 MB
S_7_4 (SGL demo) Rotates a single textured polygon. No user interaction. Thu Mar 23 10:49:04 2006 0 TXT SPR IMG AIF README
S_7_6.AGP
0.482 MB
S_7_6 (SGL demo) Rotates a gouraud shaded cube. No user interaction. Thu Mar 23 10:49:09 2006 0 TXT SPR IMG AIF README
S_8_10_1.AGP
0.335 MB
S_8_10_1 (SGL demo) Displays an ASCII text scroll with NBG1 and moves it in X direction. No user interaction. Thu Mar 23 10:49:36 2006 0 TXT SPR IMG AIF README
S_8_10_2.AGP
0.555 MB
S_8_10_2 (SGL demo) Scrolls two planes NBG1 and NBG2 horizontally and periodically changes the transparency setting. No user interaction. Thu Mar 23 10:49:43 2006 0 TXT SPR IMG AIF README
S_8_11.AGP
0.686 MB
S_8_11 (SGL demo) Displays a normal and a rotation background. Changes priority while scrolling and rotating. No user interaction. Thu Mar 23 10:49:47 2006 0 TXT SPR IMG AIF README
S_8_12.AGP
0.240 MB
S_8_12 (SGL demo) Displays a 3 polygon palm and uses the debug text printing to show variable values. No user interaction. Thu Mar 23 10:49:51 2006 0 TXT SPR IMG AIF README
S_8_8_1.AGP
0.488 MB
S_8_8_1 (SGL demo) Scrolls NBG1 in X direction. No user interaction. Thu Mar 23 10:49:14 2006 0 TXT SPR IMG AIF README
S_8_8_2.AGP
0.450 MB
S_8_8_2 (SGL demo) Scrolls NBG1 in X direction and then in y direction. No user interaction. Thu Mar 23 10:49:21 2006 0 TXT SPR IMG AIF README
S_8_8_3.AGP
0.681 MB
S_8_8_3 (SGL demo) Scrolls NBG1 in X direction and with each round, expands or reduces acroll. No user interaction. Thu Mar 23 10:49:25 2006 0 TXT SPR IMG AIF README
S_8_9_1.AGP
0.419 MB
S_8_9_1 (SGL demo) Display and rotate the rotation scroll RBG0. No user interaction. Thu Mar 23 10:49:29 2006 0 TXT SPR IMG AIF README
S_8_9_2.AGP
0.519 MB
S_8_9_2 (SGL demo) Use RBG0 to display two rotation planes A and B. No user interaction. Thu Mar 23 10:49:33 2006 0 TXT SPR IMG AIF README
S_9_1.AGP
0.491 MB
S_9_1 (SGL demo) Each pressed button causes a sprite to be displayed in front of a Saturn pad image. Uses adjustable button mapping. Thu Mar 23 10:49:54 2006 0 TXT SPR IMG AIF README
TC1.AGP
1.163 MB
Texture Coordinate Demo #1 by Rockin'-B samples new texture from arbitrary quad selection inside a source texture Thu Mar 23 10:45:55 2006 0 TXT SPR IMG AIF README
TEXCOORD.AGP
1.456 MB
Texture Coordinate Demo by Rockin'-B 19 texture images 10 3D models plane, cylinder or sphere mapping uses slave CPU Thu Mar 23 10:46:01 2006 0 TXT SPR IMG AIF README
TORUS2.AGP
0.379 MB
TORUS2 (SGL demo) Displays 3 torus with real tim gouraud and color light. A/B/C -gouraud table X/Y/Z -gouraud color Thu Mar 23 10:50:13 2006 0 TXT SPR IMG AIF README
TORUS3.AGP
0.470 MB
TORUS3 (SGL demo) Displays 3 torus with real time gouraud. An angle determines gouraud color, change it with X/Y/Z. Thu Mar 23 10:50:20 2006 0 TXT SPR IMG AIF README
TTT.AGP
0.273 MB
TTT - Tic Tac Toe by Rockin'-B and Arnold Port of the SDL game, for one or two players with sound effects. Thu Mar 23 10:46:06 2006 0 TXT SPR IMG AIF README
WSC.AGP
1.238 MB
Wonder Swan Color emulator ported by Rockin'-B good compatibility, but slow speed supports 4M RAM cart Thu Mar 23 10:46:10 2006 0 TXT SPR IMG AIF README
WSEINS.AGP
1.619 MB
WinterSports Eins cloned by Rockin'-B Funny and simple 2D game with animations and sound effects. C4 - 2005 entry Thu Mar 23 10:46:20 2006 0 TXT SPR IMG AIF README