SEGA Saturn
3d Racing Game Project
Atlas
Atlas Creator
Atlas Game Packs
Benchmark RAM
Emulators
Mine Sweeper
Patching: Enemy Zero
Patching: PlanetWeb
RB library
Rockin'-VR
Saturn Game Tutorial
Save Game eXchange
Save Game Manager
Saturn High Level Interpreter
Saturn Tools
SCU indirect DMA
SGL replacement
Sound Player
Terrain Renderer
Texture Coordinates
The Rockin'-B All Stars
Tic Tac Toe
WinterSports Eins
Game Park 32
Mac OS X
SEGA VMU
Windows
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Terrain RendereraboutTR - Terrain Renderer is a fast platform independent voxel rendering framework, a university project targeted to implement and compare a variety of voxel rendering algorithms. There are three main rendering approaches implemented (fences, cells, 3d step) which can be customized with a lot of compile flags resulting in about 20-30 renderers. TR also contains some sort of replay recording feature, which is used to perform benchmarks. The full featured TR application runs on MacOS X and Windows. One of the renderers has been ported to SEGA Saturn.
performanceOn a slow iBook (700MHz G3) using a small resolution of 160x120 and disabling the image transfer to screen, the fastest TR renderers produce over 1100 frames per second. On SEGA Saturn using both CPUs (but not the SCU DSP) and also a resolution of 160x120 with image transfer to screen enabled, the TR currently gets up to 20 frames. This could most likely be increased significantly by adapting it even more to the Saturn hardware. I'm curious to test it's benchmark feature on a modern PC :-) . Expect more info soon. |
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Uses
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