| 
                SEGA Saturn
                3d Racing Game Project
                Atlas
                Atlas Creator
                Atlas Game Packs
                Benchmark RAM
                Emulators
                Mine Sweeper
                Patching: Enemy Zero
                Patching: PlanetWeb
                RB library
                Rockin'-VR
                Saturn Game Tutorial
                Save Game eXchange
                Save Game Manager
                Saturn High Level Interpreter
                Saturn Tools
                SCU indirect DMA
                SGL replacement
                Sound Player
                Terrain Renderer
                Texture Coordinates
                The Rockin'-B All Stars
                Tic Tac Toe
                WinterSports Eins
                Game Park 32
                Mac OS X
                SEGA VMU
                Windows
               | Benchmark RAM (demo)meassure speed of all RAM areas This demo uses the free running timer (FRT) of the CPU to measure memory transfer time. You can run it directly with the predefined benchmarks, however you will most likely want to experiment and add new benchmark settings and recompile. Though the feature list looks nice, the benchmark results are in some cases not really useful yet. But after I declared some variables as volatile, the results are much more like expected and give a feeling which area is fast and how big the difference is between byte and word access.. Features: read, write access byte, word, long word access cache through high work RAM, low work RAM, VDP1 VRAM, VDP2 VRAM, sound RAM (read only), cart RAM (auto recognize 1MB + 4MB) support any address increment different time output formats "unlimited" number of different benchmarks menu to select all options | Uses Compiled with Resource | 
