SEGA Saturn
3d Racing Game Project
Atlas
Atlas Creator
Atlas Game Packs
Benchmark RAM
Emulators
Mine Sweeper
Patching: Enemy Zero
Patching: PlanetWeb
RB library
Rockin'-VR
Saturn Game Tutorial
Save Game eXchange
Save Game Manager
Saturn High Level Interpreter
Saturn Tools
SCU indirect DMA
SGL replacement
Sound Player
Terrain Renderer
Texture Coordinates
The Rockin'-B All Stars
Tic Tac Toe
WinterSports Eins
Game Park 32
Mac OS X
SEGA VMU
Windows
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Benchmark RAM (demo)meassure speed of all RAM areas This demo uses the free running timer (FRT) of the CPU to measure memory transfer time. You can run it directly with the predefined benchmarks, however you will most likely want to experiment and add new benchmark settings and recompile. Though the feature list looks nice, the benchmark results are in some cases not really useful yet. But after I declared some variables as volatile, the results are much more like expected and give a feeling which area is fast and how big the difference is between byte and word access.. Features: read, write access byte, word, long word access cache through high work RAM, low work RAM, VDP1 VRAM, VDP2 VRAM, sound RAM (read only), cart RAM (auto recognize 1MB + 4MB) support any address increment different time output formats "unlimited" number of different benchmarks menu to select all options |
Uses
Compiled with
Resource
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