SEGA Saturn
3d Racing Game Project
Atlas
Atlas Creator
Atlas Game Packs
Benchmark RAM
Emulators
Mine Sweeper
Patching: Enemy Zero
Patching: PlanetWeb
RB library
Rockin'-VR
Saturn Game Tutorial
Save Game eXchange
Save Game Manager
Saturn High Level Interpreter
Saturn Tools
SCU indirect DMA
SGL replacement
Sound Player
Terrain Renderer
Texture Coordinates
Videos
screenshots #4
screenshots #3
screenshots #2
screenshots #1
The Rockin'-B All Stars
Tic Tac Toe
WinterSports Eins
Game Park 32
Mac OS X
SEGA VMU
Windows
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Texture CoordinatesPushing the limits with new features on SEGA Saturn! aboutNew texture mapping possibilities for SEGA Saturn. The SEGA Saturn cannot change texture coordinates in game by hardware. This means that textures are pre-mapped and cannot change (except very few and very limited programming tricks, not worth mentioning) which is required for some of todays lightning effects. So I started to implement the generation of a texture from a big source texture using texture coordinates and expanded it to a full featured real-time texture mapping support library. Four demos were released and from the 3rd on it is really.....ahm.....really worth to look at, I think. This image is from the very first demo and explains best how textures are resampled:
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controlsFor each demo, it's strongly recommended to READ THE INCLUDED README.TXT FOR CONTROLS before playing. Because the demo is all about using the control pad smartly. You can do a lot with it if you know how. It is no auto-demo. |
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