It's getting even easier for people to start developing homebrew games for SEGA Saturn. Using Saturn Orbit (the new and easy saturn development environment for Windows), I developed a Saturn Demo which contains all basic techniques a homebrew Saturn game would need.
Not enough, I wrote a HTML tutorial, which explains all conversion and programing steps used in the Saturn Demo.
The highlights of the Saturn Game Tutorial and Demo are:
realtime gouraud shading
texture slicing
compressed animated sprites (binary from CD)
compressed sprite table (binary from CD)
Look here: Saturn Game Tutorial
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