3D engine for Visual Memory progress

Saturday, 8 March, 2003 20:51

One and a half week ago I started to finish this project. It's almost finished. When the debugging is completely done, I'm planning to release the demo that I've already finished. After that, I will work on optimizing it and finally release the source code under GPL.

To ensure that you don't misunderstand this:

The VM got a screen of 48x32 monochrome pixels, so it's indented to be a wireframe 3D engine. Also it's CPU is limited to 100 kHz, as far as I know, so keep expectations realistic.

But my own list of optimization possibilities is long and the unoptimized version is not too slow, so I'm sure it'll perform good enough for some effects and logos, maybe even for some sort of 3D game.