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SEGA Touring Car
Championship
SEGA, 1997, Japan, SEGA Saturn
Summary: 8.5 of 10
This is undoubtedly one of the best Saturn racing games, almost a
masterpiece.
Everything in this game suggests speed and action, the racing speed,
the sound tracks and the presentation as well.
Like other games the poor arcade side got an improved saturn side but
here the additions are manifold. Two player battle, car tuning, mirror
inside the cars and in this japanese NetLink version there are date
activated internet events, which unlock new tracks and supply a code
for every event which verifies your highscore for publishing on the
internet.
With all this, more tracks and cars like other arcade conversion, the
replay value is high enough that the always missing evolution mode
doesn't matter.
Graphics: 8 of 10
The graphics contain much detail. The cars are maybe the most detailed
textured cars I've seen on Saturn and the tracks are good, too.
But the framerate instead is not stable and very slow sometimes, even
in this 60Hz version.
framerate
& stability
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That's
the most (and only) bad thing about the game. Racing speed is high, but
the framerate slows down very much in some situations.
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drawing
distance, pop-up
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Drawing
distance is OK, but it's not as far as in King Of The Spirits.
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graphical
detail, realism
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Good.
Cars are very detailed modelled and textured, the tracks got much
different objects aside the road like fences, rocks with grass,
cheering crowd.
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drawing
errors,
polygon clipping
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Some
polygon errors when the track comes close and some polygon distortion,
too.
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light
effects
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Gouraud
shading is used, but no special light effects.
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weather,
night
& day
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None.
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further
special effects |
On
Saturn side, the cars cot a mirror when using inside view.
When driving the championship, the leading car got some cool highlight
effects.
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Sound: 8 of 10
As I mentioned before, the sound is fast and load, too. Really good
tracks that fit good to the race action. No guitar stuff.
sound
FX
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Engine
sound is realistic. Would be cool if the environment would
influence the sound like when driving in tunnels or besides the track.
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voice
samples
|
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background
music
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Very
good, no guitar glory like in Daytona CCE but some sort of electronic
stuff with vocals of a woman which we know from other SEGA games. Sonic
R for example.
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Tracks: 8 of 10
First two tracks are Country Circuit and Grunwald Circuit which are
relatively easy and much fun to drive. The Brick Wall Town track
instead got some really difficult corners. With the internet events one
or two more circuits can be unlocked on Saturn side, which are not that
difficult.
number
of
tracks |
3 + 2
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licensed
tracks
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No.
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track
types
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round
courses, as far as I know there is no mirror or reverse driving
mode.
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track
design |
Quite
good, the extreme pace doesn't allow for tight courses like in NFS or
King Of The Spirits. No hills or mountains, but always fun to drive.
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Cars: 8 of 10
Now this game got licensed cars and a proto bonus car, too.
They look great!
number
of cars |
4+1
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licensed
cars |
ALFA
Romeo 155V6TI
Toyota Supra GT
AMG Mercedes C-class
Opel Calibra V6
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change
car
color |
Except
for the Toyota, all cars got a second texture and color sceme.
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tuneable |
Yes,
on Saturn side. Stuff like gear ratio, handling, tires, front and back
suspension and brake can be modified and saved to one of 4 slots.
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Gameplay: 8 of 10
First playing the PAL version with a pad it was difficult to keep the
car on track. Still in this version, driving with the pad makes
reaction slow, since you have to steer very early in front of the
corner.
The 3D analog pad support is excellent and is a must have to really
enjoy this game.
Those net events in this japanese version are really welcome and well
done, I think.
Unlike other arcade conversions, this game features a lot of good
Saturn exclusive additions like a CPU AI which you can drive against
and keep it going better and better, because it learns with every time
you drive against it.
The slow framerate does lower the fun a little bit and driving a lot
may stress your eyes.
racing
modes
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Arcade
side and Saturn side both got the championship mode. The latter
furthermore got 2 player battle against human or a self trained CPU AI,
time attack and net events.
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camera
viewpoints
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Only
two while racing: inside(with mirror on Saturn side) or behind the car.
The replay adds some static TV cams and views looking at the car front
and sides.
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speed
impression
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Faaaaasssst......
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racing
simulation physics
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Quite
good drifting.
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collision
detection
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Good.
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replay
recording
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Yes,
with some more camera views. No playback control or saving,
But the best-time replays are automatically saved for each track to a
backup RAM cart, if you got one and enough space on it. Takes much
space: 942 blocks each. The replays are used as ghost drivers.
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(input)
devices
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Couldn't
test arcade racer.
3D analog pad is perfectly supported.
If you got no arcade racer, you should at least get you a 3D analog pad.
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Presentation: 7.5 of 10
The auto demo that is played is
worth mentioning. In big letters the
game title scrolls fast over the screen where you can see the demo
through the text.
In championship mode between the races, there are cool 3D animations of
your car driving out of the box and the music track can be changed, too.
The menus are well done and loading screens show some nice track specs.
Special
features:
The NetLink feature is quite cool.
At certain dates (which have already passed, or do we still got year
1998?) special net events unlock new tracks and allow to send your
encoded highscore to the global internet highscore table. To do this, a
browser is included.
But racing against each other via NetLink is not supported, as far as I
know.
On Saturn side, the cars got mirrors
to look back at the cars behind you.
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