SEGA Touring Car
the most (and only) bad thing about the game. Racing speed is high, but
the framerate slows down very much in some situations.
distance is OK, but it's not as far as in King Of The Spirits.
Cars are very detailed modelled and textured, the tracks got much
different objects aside the road like fences, rocks with grass,
polygon errors when the track comes close and some polygon distortion,
shading is used, but no special light effects.
|further special effects||On
Saturn side, the cars cot a mirror when using inside view.
When driving the championship, the leading car got some cool highlight effects.
sound is realistic. Would be cool if the environment would
influence the sound like when driving in tunnels or besides the track.
good, no guitar glory like in Daytona CCE but some sort of electronic
stuff with vocals of a woman which we know from other SEGA games. Sonic
R for example.
|number of tracks||3 + 2
courses, as far as I know there is no mirror or reverse driving
good, the extreme pace doesn't allow for tight courses like in NFS or
King Of The Spirits. No hills or mountains, but always fun to drive.
|number of cars||4+1
Toyota Supra GT
AMG Mercedes C-class
Opel Calibra V6
|change car color||Except
for the Toyota, all cars got a second texture and color sceme.
on Saturn side. Stuff like gear ratio, handling, tires, front and back
suspension and brake can be modified and saved to one of 4 slots.
side and Saturn side both got the championship mode. The latter
furthermore got 2 player battle against human or a self trained CPU AI,
time attack and net events.
two while racing: inside(with mirror on Saturn side) or behind the car.
The replay adds some static TV cams and views looking at the car front and sides.
with some more camera views. No playback control or saving,
But the best-time replays are automatically saved for each track to a backup RAM cart, if you got one and enough space on it. Takes much space: 942 blocks each. The replays are used as ghost drivers.
test arcade racer.
3D analog pad is perfectly supported.
If you got no arcade racer, you should at least get you a 3D analog pad.
The auto demo that is played is
worth mentioning. In big letters the
game title scrolls fast over the screen where you can see the demo
through the text.
In championship mode between the races, there are cool 3D animations of your car driving out of the box and the music track can be changed, too.
The menus are well done and loading screens show some nice track specs.
The NetLink feature is quite cool.
At certain dates (which have already passed, or do we still got year
1998?) special net events unlock new tracks and allow to send your
encoded highscore to the global internet highscore table. To do this, a
browser is included.
But racing against each other via NetLink is not supported, as far as I know.
On Saturn side, the cars got mirrors
to look back at the cars behind you.
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Copyright (c)2005 by The Rockin'-B