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King Of The Spirits
Atlus, 1995, Japan, SEGA Saturn
Summary: 7 of 10
This is a game that turned out to be far better than I expected.
What is special about the game is the tracks, which consist of very
steep mountains. Speed is fast! In 2 player mode the screen can be
devided horizontally and vertically, too, which is really cool. You can
drive alone or one-on-one against CPU or a friend and apply a lot of
tuning to your car.
The downfalls that I have to mention are:
Getting used to the game may be annoying at first, since the collision
with the track borders really costs a lot of speed. The tight tracks
won't make steering easier. It definitely is worth to find the right
car to drive.
And I experienced a bad effect with some untuned cars: you get sick
playing the game. Just like Doom may cause some players to get sick,
this game got the same effect if you drive a car with very soft
suspension and collide a lot. But that was only in the beginning.
Graphics: 7.5 of 10
All in all, there is no reason to
complain about the graphics.
The tracks look better than the cars do.
Sometimes the track-textures seem to be reused too much, which lowers
the details. The backgrounds are very cool and nice to look at.,
especially the thousands of streetlights in the town at night.
framerate
& stability
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Very
fluent graphics.
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drawing
distance, pop-up
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Absolutely
amazing: the
drawing distance is incredible, you won't see any pop-up like in
Daytona.
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graphical
detail, realism
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Some
textures repeat too
much. It's not that realistic as NFS, but also not so unrealistic
colored like Daytona.
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drawing
errors,
polygon clipping
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Haven't
seen any.
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light
effects
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Lightning
is applied to
the track so that in the distance it gets dark at night and bright at
day.
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weather,
night
& day
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No
weather, but strong
sunlight and nightly darkness both effect the tracks appearance.
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further
special effects |
Nice
depth cueing as
mentioned above.
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Sound: 5.5 of 10
Once you get past the horrible
title track, sound is getting a little better. Some may find the tracks
played while racing good, but I say: at least they don't disturb you
and if they do, BGM volume can be adjusted when pausing.
I also miss more voice samples and better sound FX for collisions.
sound
FX
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Nice
sound effects when
driving through tunnels and over some types of bumpy road.
The engine sound is OK and varies with selected car tunings.
But the rest of the FX could be better.
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voice
samples
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Only
few like Go!, Goal!,
Yahho!
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background
music
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Not
that good, the guitar
tracks in game are much better as the title track which is really shit.
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Tracks: 7.5 of 10
Nowadays, I simply can not
understand why the developers that days released games with only
3 tracks. But the tight tracks with the big mountains are really unique
under all Saturn racing games.
The look is not that different like in Daytona or SEGA Rally, since the
tracks location seem to be all same, but the layout instead is.
number
of
tracks |
3 + 3
(right + left)
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licensed
tracks
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No.
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track
types
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round
courses, it can be
selected whether to drive them left or right
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track
design |
Well
thought. The courses
are tight and winding,
almost no flat road, but steep slopes up and down the hills.
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Cars: 5.5 of 10
The cars do almost look identical, you should have a closer look to see
differences in the spoilers and lamps. Custom colors and lot's of
tuning options can be applied to the cars. The latter is only possible
in time attack mode.
Driving specs are more different from car to car. I suggest starting
with the Type F car or the bonus Porsche. Choosing the wrong car might
be annoying when trying to get used to the game.
number
of cars |
6+2
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licensed
cars |
The
cars are called Type A
through Type H, only one of the bonus cars is a Porsche.
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change
car
color |
Yes.
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tuneable |
Oh
yeah, there are a lot
of tuning possibilities.
A couple of tuning selection can be made to the
engine, turbo, muffler, suspension, brake, tire, aeroparts and others.
It's really much stuff to try out.
You don't need any money or something to get this.
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Gameplay: 6.5 of 10
You always have no more than only
one opponent.
In King mode you are driving against one CPU opponent.
Each track offers about 6 little challenges called Heats for each
direction, left and right. The CPU car is getting really difficult to
beat in the last Heats.
Very good: restarting a race starts immediately, no new loading screen!
Once you get used to the drifting, driving is easy and much fun!
racing
modes
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king
race, time attack, 2
player
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camera
viewpoints
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only
2: inside car with no
interior displayed, or behind the car
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speed
impression
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Oh,
it is fast! The design
of the track makes it looking fast.
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racing
simulation physics
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The
cars suspension when
braking, accelerating and colliding is quite realistic. Drifting is
okay.
But sometimes when you try to get the drifting car under control, it
flips drifting left and right, that's strange.
Also when the CPU car crashes from behind, you are really boosted above
the road and end up in the wall.
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collision
detection
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The
detection itself is
correct, but one of biggest drawback is the effect colliding with
the track border:
Way too much speed is lost, so colliding once will cost a lot of
time...and fun.
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replay
recording
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This
feature is very well
done. Loading from / saving to backup RAM is supported. Playback allows
multiple camera views, fast forward/backward as well as pause and slow
motion.
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(input)
devices
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Couldn't
test arcade racer.
The 3D pad is not supported.
Backup RAM cart not supported.
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Presentation: 4.5 of 10
Can't be compared with NFS or other
EA titles like Nascar 98 or Andretti racing. One intro video and some
3D car animation in selection screen, but that's all.
Special
features:
- wide screen mode
- vertical or horizontal split screen
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