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Gran Chaser
NEXTECH, SEGA, 1995, Japan, SEGA Saturn
Summary: 6 of 10
Gran Chaser is a very early game which has been released short after
the Saturn itself. Unlike DaytonaUSA, it did have a 2 player mode.
The focus is not on realistic racing, instead it's style can be
compared with WipeOut, although it's not that fast and the music is not
that cool, too.
This japanese version features a story mode with strange characters.
Every track got a simple and a more difficult version. A bonus track is
offered after completion. Up to 5 rockets(+ boost and shield) can be
collected from the road and shoot onto opponents.
The vehicles are not usual cars with wheels, but cyber sleds flying
short above the ground. Little explosions can accelerate your sled or
push it to the left and right.
For an early game, the graphics are good. If you like the type of
racing game you might enjoy it for a while.
Graphics: 6 of 10
Compared to the few other racing games available at that time, the
graphics are good, especially the textures.
It even employs a level of detail approach for textures and uses much
mesh transparency for water. Nevertheless the framerate could be
smoother, because this is a 60 Hz system. The 2 player horizontal split
screen significantly slows down the framerate.
framerate
& stability
|
Relatively
stable,
not too slow, but not smooth.
|
drawing
distance, pop-up
|
Pop-up
appears at the distance, even the texture LOD is visible.
|
graphical
detail, realism
|
Texture
detail is good. The track setting makes it lack details besides the
road.
|
drawing
errors,
polygon clipping
|
Some
polygons disappear although only partially out of screen. Little
polygon distortion sometimes when clipping to screen.
|
light
effects
|
Gouraud
shading for parts of the track.
|
weather,
night
& day
|
None.
|
further
special effects |
Simple
sprite effects when driving through the water or shooting a missile.
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Sound: 5.5 of 10
Poor sound effects and midi-like music tracks. The only hot track is
that used in the title video. The rest doesn't reach WipeOut's tracks,
of course.
sound
FX
|
Nothing
special. As this is a cyber game, no realistic sound FX are present.
|
voice
samples
|
No.
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background
music
|
Midi
like nonsense.
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Tracks: 6.5 of 10
One fact makes it superior to all the arcade racing games: it got much
more tracks. Two versions of each, Terra, Glacies, Vastitas, Nubes,
Evoflamas and Aramasatelles.
Tracks are not flat, sometimes a little canyon devides the track. There
are shortcuts, water passages, tunnels and jumps through the air
crossing another road.
number
of
tracks |
6*2
|
licensed
tracks
|
No.
|
track
types
|
round
courses.
|
track
design |
Cyber
style.
|
Cars: 5 of 10
All sleds look very different and got much different driving specs.
The tuning stuff is only available in story mode.
Those cyber cars don't look good in the game.
number
of cars
|
5,
very different
|
licensed
cars
|
No.
|
change
car
color |
No.
|
tuneable |
In
story mode only:
3 possible options for each,
engine, steering, brake and special button
|
Gameplay: 7 of 10
Driving the sleds is not very difficult. What makes the winner is using
the missiles and boost explosions efficiently to take tight corners.
Following the correct track direction may not always be trivial on some
locations.
racing
modes
|
Story
mode, race mode and time attack. 2 Player against com or human.
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camera
viewpoints
|
inside
sled, behind and far behind.
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speed
impression
|
Not
really fast
|
racing
simulation physics
|
None.
|
collision
detection
|
OK.
|
replay
recording
|
No.
|
(input)
devices
|
Couldn't
test arcade racer.
3D analog pad is not supported.
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Presentation: 4 of 10
There is the story mode with strange
caracter drawings. But I can't read japanese very well and the main
menu is the poorest I've ever seen.
Special
features:
None.
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