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Daytona USA
SEGA, 1995, Japan, SEGA Saturn
Summary: 7.5 of 10
What a game these days! One of the first Saturn games released after
the lauch. It features very good gameplay, lot's of cars on the screen,
very cool races against the clock with only hundreds of a second
seperating the 1st from the other ranks, hidden cars and funny
vehicles. But it also features a very short draw distance, too slow
framerate on PAL systems, no 2 player
mode and only 3 tracks.
The sound is very, ah, japanese with funny vocals. But hey, that's
Daytona.
Daytona had 2 updates on Saturn:
Daytona Championship Edition,
Daytona CCE NetLink
one on Dreamcast:
Daytona USA 2001
and appeared on PC, too.
Daytona 2 was never released on a SEGA console.
Graphics: 6 of 10
There are games with worse graphics, but one sees that it's one of the
earlier games.
framerate
& stability
|
Framerate
is OK on NTSC
version, but on PAL it is much too slow.
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drawing
distance, pop-up
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One
of the shortest of all
Saturn racing games.
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graphical
detail, realism
|
Details
are OK, much
objects at the track here and there, but realism suffers from bright
colors and textures.
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drawing
errors,
polygon clipping
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heavy
pop-up
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light
effects
|
None,
except some shadows
in the tunnel and under bridges.
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weather,
night
& day
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No
weather, only daylight
driving
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further
special effects |
Nice
firework like effect
when crashing other cars and walls.
The sky is reflecting in all windows of all cars.
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Sound: 7 of 10
Daytoooonaaaaaaaa.......aaaaa... . Yeah, you might find the vocals
funny, but there's a good chance that you find yourself singing the
refrain while driving ;-).
sound
FX
|
OK,
only further effects
are missing like when driving through the tunnel.
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voice
samples
|
"Ladies
and Gentlemen,
start your engines!" Vocal are like they should be.
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background
music
|
No
rock, no guitars, but
strange vocals. Might not meet todays expections. But for me knowing it
since back 1995 it's OK.
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Tracks: 7.5 of 10
Three tracks being very different in length and difficulty level. The
first "Three Seven Speedway" is a good choice for races against the
clock with a friend. After some time, the top 20 are in between few
seconds! The second "Dinosaur Canyon" is my personal favorite, very
well designed. The last "Sea-Side Street Galaxy" is quite huge and more
difficult.
More tracks would be fine.
number
of
tracks |
3 (+3
when mirrored)
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licensed
tracks
|
No.
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track
types
|
round
courses, can't
exactly remember, but mirror and reverse driving is only present in
later Daytona versions.
|
track
design |
There's
no doubt, the
tracks are good.
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Cars: 6 of 10
As you proceed the game, more and more cars become available. Even some
horses may become selectable.
As the cars are not licensed, they got no name and are seperated by
acceleration and grip ratings (A-D) and by colors and textures. The
shape is alwas the same.
Driving hints: Manual transmission makes the car faster and furthermore
some cars seem to drive significantly faster after a crash!!!! Bouncing
against the wall is in some cases superior to pushing the brake. But if
you collide with bad angle, you'll crash very hard.
number
of cars |
4+2
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licensed
cars |
None.
|
change
car
color |
No,
since color is the
main visual difference of the cars.
|
tuneable |
No.
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Gameplay: 8 of 10
There's no other game with so much cars on the track at once.
The arcade mode offers a race against lot's of CPU cars with a clock
limit and a hidden time attack mode.
The Saturn mode adds more cars which are unlocked as you get better in
the game. Additionally, there is a mirrored track mode and the clock
limit is removed.
The race length can be adjusted from normal to grandprix and enduro,
the difficulty and opponent level can be adjusted as well.
Like all
SEGA arcade racing games of that time, it lacks evolution modes. But
for some strange reason, the replay value is very high and it never
gets boring to drive the tracks.
racing
modes
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arcade
mode, saturn mode(+ mirrored),
time attack,
no 2 player mode
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camera
viewpoints
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Quite
a lot: above track,
in car, behind car, far behind car
The replay got a birds view camera.
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speed
impression
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Not
as fast paced like
SEGA Touring Car or King Of The Spirits, but it's not slow.
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racing
simulation physics
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There
isn't much physics
behind, it's pure arcade racing with a lot of drifting.
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collision
detection
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Fine,
some cars got almost
no penalty for crashing the wall.
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replay
recording
|
Yes.
Not active for grandprix and enduro race length, no saving/ loading to
backup RAM.
No controls for replay playback.
A new birds view camera is available.
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(input)
devices
|
Couldn't
test arcade racer.
3D analog pad is recognized as arcade racer, but it's unplayable,
because every little touch of the analog thumb pad makes the car break
out.
Backup RAM cart not supported.
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Presentation: 5 of 10
There's not much additional about
this game, just like in the arcade.
The CD loading times are quite short!
Special
features:
No.
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